As Collaboration Chief I set up an area where people could create art using either traditional art materials or visualization software. To enable participants to gain a more collaborative, immersive and intensive experience, I decided to use a workshop model based on my Growing Things Workshop. In Growing Things participants draw from fruit and vegetables and create large scale works on paper. I decided to call the workshop Digicornucopia.
My assistant, Tina Eden, enrolled Siggraph Conference participants into the Workshop through--out the week; it was necessary to find a "core" group that would commit to the experience
rather than leave to attend other conference events. Due to time constraints Tina and I divided the workshop into two sections, each of us providing a unique experience that led to a different
output, one would result in a digital print, the other a 3D computer animation. Tina oversaw the "art-"making into print" area, while I facilitated the "3D modeling into animation" area.
The workshop participants took real fruit and scanned 2D and 3D images of them; they also photographed, painted, drew with brushes, markers and crayons and printed out medium
sized prints for 2D work. These prints were then cut up, collaged and re-assembled into scan-sized modules by the group of people who had participated in creating the individual works.
The modules were then rescanned into a computer and laid out as a single image in Adobe Photoshop 72 x 480 inches wide. Jon Cone then printed the new image out onto canvas overnight
as a complete 40 foot print.
In my section other participants took their original digital files and incorporated them into 3D graphic software programs for further development. Each person was then assisted in making
a module that would embody their work as an element of an animated film. Some modules were simple 3D polyhedron whilst others were complex polymorphic virtual constructions.
Each module was then texture mapped in the program with the 2D imagery. The modules were given flight paths in animated trajectories through a digital cocktail jam-like universe, resulting in a short animated film that took long hours, including overnight, to complete. I had wonderful assistance from Pixar Animators
who worked on the animation throughout.
The film was a supplement to the large print. Together they survive as a record of a visual art jam session where everyone is seen in close-up for a few moments whilst at the same
time acting as an integral component of a total production.