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Seeds of Life
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In The Garden of Sophia
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Circle of Life
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Army Research Laboratory
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The Body Echo Project
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The Body Echo Book
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Growing Things Digitally
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First Light
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Cascade
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Genesis
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Verizon Project: Bridging The Distance
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Verizon Project: Work, Text, Listen & Learn
Growing Things Digitally

 

 

 

Introduction: The Studio

 

In 2001 I was invited to be Collaboration Chief of The Studio. The Studio is part of Siggraph, the premier international forum for the latest and most significfant findings in computer graphics and interactive techniques.

 

In 2001, at the Siggraph conference in Los Angeles, August 12-17, The Studio was set up as a workplace where people could create 2D & 3D art from scratch or with the help of various scanners and then output these pieces with various methods.

 

It was filled with MACs PCs and SGIs with the latest in software packages installed, all donated by major hardware and software companies. The Studio was arranged so that participants could manipulate existing work with the help of multiple input devices, e.g. WACOM tablets, or create work from scratch either through various modeling agents like Maya, Rhino, Lightwave and 3DMAX. In addition people could bring in objects to be scanned in by a laser scanner or they could have their portrait scanned by the portrait scanner. Afterwards, the data could be manipulated either in the STUDIO or later in their studio. The scans of participants work could be burned on CD if they opted for it.

 

Participants could output their work in many ways including using the Rapid Prototype where participants could print a 3D model of their work. They could also make Piezography or Lenticular prints, as well as printing on many different papers or canvas.

 

 

 

Digicornucopia

 

As Collaboration Chief I set up an area where people could create art using either traditional art materials or visualization software. To enable participants to gain a more collaborative, immersive and intensive experience, I decided to use a workshop model based on my Growing Things Workshop. In Growing Things participants draw from fruit and vegetables and create large scale works on paper. I decided to call the workshop Digicornucopia.

 

My assistant, Tina Eden, enrolled Siggraph Conference participants into the Workshop through--out the week; it was necessary to find a "core" group that would commit to the experience

rather than leave to attend other conference events. Due to time constraints Tina and I divided the workshop into two sections, each of us providing a unique experience that led to a different

output, one would result in a digital print, the other a 3D computer animation. Tina oversaw the "art-"making into print" area, while I facilitated the "3D modeling into animation" area.

 

The workshop participants took real fruit and scanned 2D and 3D images of them; they also photographed, painted, drew with brushes, markers and crayons and printed out medium

sized prints for 2D work. These prints were then cut up, collaged and re-assembled into scan-sized modules by the group of people who had participated in creating the individual works. 

The modules were then rescanned into a computer and laid out as a single image in Adobe Photoshop 72 x 480 inches wide. Jon Cone then printed the new image out onto canvas overnight 

as a complete 40 foot print.

 

In my section other participants took their original digital files and incorporated them into 3D graphic software programs for further development. Each person was then assisted in making

a module that would embody their work as an element of an animated film. Some modules were simple 3D polyhedron whilst others were complex polymorphic virtual constructions.

Each module was then texture mapped in the program with the 2D imagery. The modules were given flight paths in animated trajectories through a digital cocktail jam-like universe, resulting in a short animated film that took long hours, including overnight, to complete. I had wonderful assistance from Pixar Animators who worked on the animation throughout.

 

The film was a supplement to the large print. Together they survive as a record of a visual art jam session where everyone is seen in close-up for a few moments whilst at the same

time acting as an integral component of a total production.

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The Studio, Siggraph, Los Angelos, 2001

 

Digicornucopia, Colorspan print on canvas, 72 x 480 inches, The Studio, Siggraph, Los Angelos, 2001 

 

 

Digicornucopia, Colorspan print on canvas, 72 x 480 inches, The Studio, Siggraph, Los Angelos, 2001